9/8/2023 0 Comments 5e sorcery points short restLong hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air. If this is upsetting other players at the table, don't do it.Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. Remember, the game of D&D is to have fun. This build is compatible with both those other builds, so you can even use both those builds in addition to this one. I encourage you to look at the 1200ft Spellsniper optimized build and the Eldritch Gatling Gun optimized build for more ideas on how to break the game using a Sorlock. Since it is a Sorlock (sorcerer + warlock) build, it is incredibly versatile. This references needing to use up an incredibly amount of diamond dust from greater regeneration to combat the effects of exhaustion. At this point, you will have to become a Cocainelock. However, in the sorcerer's spell casting description, it only says you regain all expended spell slots. This means you will need to take a long rest eventually, which means you'll eventually have to reset your extra spell slots. There was an optional mechanic introduced in Xanathar's Guide to Everything, where if you don't take a long rest for 24 hours, you have a cumulatively increasing chance to gain a level of exhaustion. While your party takes a long rest, you can take 8 short rests to get up to 16 extra 1st-level slots, or 10 2nd-level slots and 1 1st-level slot if you're smart and space out when you create spell slots and when you convert warlock spell slots to sorcery points. Rinse and repeat, until you have a massive pool of 1st and 2nd level spell slots. You'll then regain all of your warlock spell slots, which then you can use to create more sorcery points, and then create more spell slots. Since you have 2 2nd-level spell slots, you can get 4 sorcery points, which is enough to give you another 2nd-level slot or 2 1st-level slots. Then, convert your warlock spell slots into sorcery points. If you have 4 sorcery points, you can make 2 1st-level spell slots or 1 2nd-level spell slot, or if you have 5, you can make 1 2nd-level slot and 1 1st-level slot. Since you have a maximum of at least 4 sorcery points, start by converting all sorcery points you currently have into spell slots and/or just burning through them. You gain warlock spell slots on a short rest, while you gain sorcery points and sorcerer spell slots on a long rest. It's pretty simple: sorcerers have the ability to turn spell slots into sorcery points, and sorcery points into spell slots. What subclass of sorcerer and warlock doesn't matter. In addition, get at least 3 levels in warlock. I would recommend at least 4 levels in sorcerer, just to get your sorcery point maximum up to 4, but 5 is much better. This build will give you a ton of spell slots to use by creating them from sorcery points.įor this build to work, you need mostly sorcerer levels to get your sorcery points maximum up. The idea is to be able to cast as many spells as possible. This build is to have an insane number of spell slots at your disposal, ready to be created out of thin air. "Whatever, as long as you are ready." The warlock grunts and turns away. But when it comes, I will have UNLIMITED POWER!" He laughs maniacally, and the cleric just rolls his eyes. "But the fight isn't for another few days." The warlock grins insanely. I'm getting ready for the fight." The cleric looks at him with confusion. "Are you okay? You haven't been sleeping." The warlock replies, "Oh, I know. The cleric slowly walks over to him and pats him on the back. The warlock sits in the corner, muttering to himself.
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